Skrolli 2023.4: Jälkidigitaalisten pöytäpelikokemusten kirjo
Linkit
- Ville Kankainen
- Bluesky: @vkankainen.bsky.social
- Google Scholar -tutkijaprofiili: https://scholar.google.fi/citations?user=CpWgeN0AAAAJ
Keskeiset lähteet
- Cascone, K. (2000). The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music. Computer Music Journal, 24(4), 12–18. JSTOR.
- Cramer, F. (2014). What Is ‘Post-Digital’? A Peer-Reviewed Journal About, 3(1), 10–24. https://doi.org/10.7146/aprja.v3i1.116068 (Archive.org)
- Deuze, M. (2012). Media Life. Polity.
- Kankainen, V. (11.5.2023). One D&D – Participatory culture or a mediatized marketing strategy? [Research Project website]. Centre of Excellence in Game Culture Studies. https://coe-gamecult.org/2023/05/11/ville-kankainen-one-dd-participatory-culture-or-a-mediatized-marketing-strategy/ (Archive.org)
- Kankainen, V. (Tulossa). Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience.
- Negroponte, N. (1998). Beyond Digital. Wired. https://www.wired.com/1998/12/negroponte-55/ (Archive.org)