Skrolli 2024.1: Jälkidigitaalisten pöytäpelikokemusten kirjo – Osa 2: Hybridilautapelit
Linkit
- Ville Kankainen
- Bluesky: @vkankainen.bsky.social
- Google Scholar -tutkijaprofiili: https://scholar.google.fi/citations?user=CpWgeN0AAAAJ (Archive.org)
- Orson Wellesin tähdittämä mainos kasarihybridilautapeli Dark Towerista: https://youtu.be/didVuGSx9gk
Keskeiset lähteet
- Chadwick, A. (2017). 1. An Ontology of Hybridity. In A. Chadwick, The Hybrid Media System—Politics and Power (2nd ed.). Oxford University Press.
- Kankainen, V., Arjoranta, J., & Nummenmaa, T. (2019). Games as Blends: Understanding Hybrid Games. Journal of Virtual Reality and Broadcasting, 14(2017)(4), 19. https://doi.org/10.20385/1860-2037/14.2017.4 (Archive.org)
- Kankainen, V., & Paavilainen, J. (2019). Hybrid Board Game Design Guidelines. DiGRA’19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo Mix. DiGRA 2019 Game, Play and the Emerging Ludo-Mix, Kyoto, Japan. http://www.digra.org/digital-library/publications/hybrid-board-game-design-guidelines/ (Archive.org)
- Rogerson, M. J., Sparrow, L. A., & Gibbs, M. (2021). Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–17. https://doi.org/10.1145/3411764.3445077 (Archive.org)