Articles in Finnish Skrolli
2013.1-2015.3 (English)
This is a translated list of Finnish articles that have been published in Skrolli, issues 2013.1 to 2015.3. The links lead to the Finnish versions. We also have an up-to-date Finnish list of Skrolli articles for the latest information.
The purpose of this translated list is to give our international audience a glimpse into the Finnish edition. We also published English issues in 2016 and 2017 – for information on the English magazine, please see Skrolli International Edition.
Hacking
- Unlock your ThinkPad (2013.1, p. 48)
- Hidden bursts (hacking a wireless keyboard) (2013.2, p. 12)
- SQL-injections – attack & defence (2013.2, p. 28)
- The cost of security (certificates) (2015.2, p. 57)
History
- 60 years of Finnish computers (2014.1, p. 26)
- Altair 8800 – the pioneer of a new age (2015.1, p. 64)
- Fail! – Commodore (2014.4, p. 49)
- The history of system files (2014.4, p. 70)
- Internets before the Internet – the rise and fall of BBSs (2013.4, p. 34)
- The telegraph – The Internet of the 19th century (2013.4, p. 38)
- Memories of computer use (study) (2014.3, p. 3)
- The C64 was not alone (2014.2, p. 24)
- History of Soviet and Eastern Bloc computers (2013.1, p. 40)
- To the Moon and back with computers (2015.3, p. 36)
- Doomsday machines (Cold War computers) (2013.1, p. 12)
Far out
- Build a super AI, conquer the world (2014.2, p. 32)
- Building a computer in the past (2013.2, p. 8)
- How a computer can model reality (2014.2, p. 20)
Book reviews
- 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (web only)
- Bit Bang (2014.1, p. 44)
- Commodore 64: a visual Commpendium (2015.3, p. 55)
- Commodore Amiga: a visual Commpendium (2015.3, p. 56)
- Koululaisen pelinteko-opas (Game programming for school children) (2014.2, p. 55)
- Matkailua pelialalla (a comic about the history of the Finnish game industry) (2014.2, p. 11)
- Ocean The History (2014.2, p. 11)
- Sinivalkoinen pelikirja (Anthology of Finnish games) (2014.2, p. 11)
- Smarter Than You Think: How Technology is Changing Our Minds for the Better (2014.2, p. 66)
- The Shallows: What the Internet is Doing to Our Brains (2014.2, p. 66)
- Verkko suljettu (The web is closed) (2015.1, p. 3)
- Virtual Unreality (2014.4, p. 6)
Columns, editorials and opinions
- Column – Henrik Kärkkäinen: Should I start a computing magazine? (2013.4, p. 7)
- Column – Janne Sirén: Nokia returns (2015.3, p. 49)
- Column – Janne Sirén (electric cars) (2015.2, p. 9)
- Column – Janne Sirén (tablet computers) (2014.3, p. 7)
- Column – Janne Sirén: An ecosystem for a computer magazine (2014.4, p. 15)
- Column – Jukka O. Kauppinen (Amiga) (2014.4, p. 55)
- Column – Jukka O. Kauppinen (joysticks) (2014.3, p. 39)
- Column – Jukka O. Kauppinen: The best console never wins (2014.4, p. 65)
- Column – Jukka O. Kauppinen (adventure games) (2014.2, p. 31)
- Column – Jyrki J.J. Kasvi (The Commodore of the 2010s) (2014.2, p. 7)
- Column – Markku Alanen: MikroBITTI in memoriam (2013.2, p. 7)
- Column – Mikko Heinonen: No real improvement (2013.4, p. 17)
- Column – Mikko Heinonen: We upgraded your device, it’s ruined! (2015.3, p. 15)
- Column – Mikko Heinonen (Sailfish) (2014.4, p. 19)
- Column – Ninnu Koskenalho: Coding for the kids (2013.3, p. 11)
- Column – Ronja Koistinen: Everything is awesome (web only)
- Column – Ronja Koistinen: How to translate computing? (web only)
- Column – Tapio Berschewsky (Dwarf Fortress) (2013.2, p. 31)
- Column – Tapio Berschewsky: Not playable (2013.4, p. 53)
- Column – Tapio Berschewsky (spying on the Internet) (2013.3, p. 47)
- Column – Tapio Berschewsky (Nintendo) (2014.1, p. 7)
- Column – Tapio Berschewsky: A message to the readers of the future (2013.1, p. 33)
- Column – Tapio Berschwesky: Break everything down (web only)
- Column – A Senior Engineer and a CD-R drive (2015.1, p. 57)
- Column – Ville Oksanen (2014.1, p. 31)
- 30 years of the “Mikrokivikausi” comic (2015.2, p. 64)
- Letters to the editor (2014.4, p. 79)
- Letters to the editor (2015.1, p. 66)
- Editorial: Help the net addicts! (2015.2, p. 3)
- Editorial: Enslaved by the electronic brain (2015.1, p. 3)
- Editorial: Not only nostalgia (2014.4, p. 3)
- Editorial: The search for the lost grassroots bit (2014.1, p. 3)
- Editorial: The big picture (2013.1, p. 3)
- Editorial: Games could be so much more (2014.3, p. 3)
- Editorial: Half a century of Basic (2014.2, p. 3)
- Editorial: Skrolli for the people! (2015.3, p. 3)
- Editorial: Skrolli grows a backbone (2013.2, p. 3)
- Editorial: Winning and winning (2013.4, p. 3)
- Editorial: Because it’s worth it (2013.3, p. 3)
- How a meme became a magazine (two years of Skrolli) (2015.1, p. 72)
Code
- A short history of 3D APIs (2013.1, p. 20)
- Homebrew development on consoles and home computers (2013.2, p. 20)
- Coding on the Jolla phone, part 1: basics (2014.2, p. 40)
- Coding on the Jolla phone, part 2: the probes (2015.2, p. 22)
- Hacking the digital brain – Unlock the mysteries of neural networks (2015.3, p. 20)
- Mastering machine code (2015.2, p. 36)
- How to learn to program (2014.2, p. 12)
- Landscapes with Perlin noise (2015.1, p. 46)
- Programming language: Common Lisp (2013.4, p. 18)
- Programming language: Forth (2014.3, p. 18)
- Programming language: Haskell (2014.2, p. 62)
- Programming language: Prolog (2014.2, p. 16)
- Programming language: Pure Data (2014.1, p. 22)
- Programming language: Rust (2015.1, p. 35)
- Programming paradigms (2013.4, p. 12)
- Programming for the Oculus Rift (2015.2, p. 60)
- OpenGL programming, part 1: basics (2013.2, p. 34)
- OpenGL programming, part 2: buffers and shaders (2013.3, p. 35)
- OpenGL programming, part 3: textures & lighting (2013.4, p. 24)
- OpenGL programming, part 4: your own graphics engine (2014.1, p. 48)
- OpenGL programming, part 5: post-processing (2014.2, p. 52)
- Panic code, the bane of a new programmer (web only)
- A better binary search (2014.1, p. 20)
- PDP-1 – an emulated trip to the roots of hacker culture (2013.3, p. 26)
- A revolution in game design: professional tools for free (2015.3, p. 50)
- Puzzle corner (2013.3, p. 19)
- Puzzle corner (2013.4, p. 83)
- QML, part 1: Basics of declarative user interfaces (2013.1, p. 28)
- QML, part 2: Connecting to C++ (2013.2, p. 14)
- Turning the Rasperry Pi into an old school home computer (RISC OS Pico and BBC BASIC) (2015.2, p. 52)
- Sitting in the segment tree (2014.2, p. 36)
- Shader programming – a form of occultism? (2013.2, p. 38)
- An AI that ports MSX games (2014.4, p. 12)
- Tunnel effects (2014.3, p. 60)
- The outer limits of programming (2014.4, p. 58)
- Unity 3D (2015.2, p. 48)
- The building blocks of 3D mathematics (2013.3, p. 32)
- Code formatting (2014.1, p. 12)
Culture
- Chiptunes are alive and well (interview with Ultrasyd) (2013.2, p. 48)
- The Amiga after Commodore (2014.3, p. 48)
- How eSports became a thing (2014.3, p. 62)
- Hackerspaces and the thrill of DIY (2013.2, p. 4)
- How to set up a hackerspace (2013.2, p. 4)
- IRC rules OK – 25 years of text messaging (2013.3, p. 51)
- Ideological OS choices (2014.4, p. 68)
- Kickstarter – a revolution or a pyramid scheme? (web only)
- Roll your own cloud storage (2014.3, p. 14)
- Three decades of ugly UIs (web only)
- From the disk to the cloud (2015.1, p. 6)
- Micropost – a pre-historic computing magazine (web only)
- Why demos suck (2013.2, p. 14)
- What’s up with classic computers? (2013.1, p. 22)
- MODs are still playing (2014.3, p. 34)
- The perils of translating software (2013.4, p. 8)
- Programming for the kids (Linkki) (2014.4, p. 4)
- Otaniemi pop up living room (2015.3, p. 16)
- Gold for the best code (competitive programming) (2013.3, p. 24)
- Game music professional: Mikko Tarmia (2015.3, p. 4)
- Games as part of our cultural heritage – interview with the disaster planner for a video game archive (2015.3, p. 58)
- A basically cool community (CoolBasic) (2013.2, p. 41)
- Game music as an art form (2015.1, p. 30)
- Skrolli in Silicon Valley (2013.4, p. 4)
- The fight for the Internet: Liberators vs. restrictors (2013.1, p. 8)
- The battle for IRC – from channel to channel with an army of bots (2015.1, p. 26)
- The Finnish Museum of Games is a collaborative effort (2015.2, p. 70)
- Stories from the BBS underground (capture files) (2015.1, p. 10)
- Computer culture and gender (2013.2, p. 44)
- From stick men to pixel boobs – the early years of digital erotica (2013.3, p. 44)
- The future that we were promised (retrofuturism) (2014.1, p. 62)
- The Unscii font (2015.2, p. 10)
- Usenet – The legend is still alive (2013.4, p. 30)
- Saving digital history (2013.1, p. 16)
- A look back on 90s smut stories (web only)
Games
- Abandonware (2014.3, p. 40)
- Batmud: the veteran of MMOs (2014.1, p. 4)
- Dwarf Fortress (2013.2, p. 24)
- Fail! – Apple Pippin (2013.3, p. 30)
- Fail! – Atari Jaguar (2013.1, p. 15)
- Fail! – CD-i, 3DO and Nuon (web only)
- Fail! – Interactive movies (2013.4, p. 69)
- Fail! – Konix Multi-System (2013.2, p. 32)
- Fail! – Console software formats (2014.3, p. 66)
- Fail! – From computer to console (2014.1, p. 60)
- Fail! – The sad story of movie licences (2015.1, p. 54)
- Fail! – Neo Geo (2015.2, p. 12)
- Fail! – Sega (2014.2, p. 58)
- The first Star Wars game (2013.3, p. 40)
- Everdrive – expand your classic console (2015.3, p. 46)
- Fan translations (2013.4, p. 54)
- FreeCiv Longturn (2013.4, p. 44)
- The start of a FreeCiv Longturn game (web only)
- Jumping kicks and shurikens (fighting games) (2014.3, p. 52)
- Illuminatus – the best game in the world is still alive (web only)
- The finest indie adventures (2015.1, p. 22)
- A look at Amiga classics (2014.4, p. 45)
- Heroes of the final frontier (space simulators) (2014.4, p. 26)
- The legends return: The heirs of Ultima and Wasteland (2013.4, p. 48)
- To the Moon and maybe even back (2015.3, p. 32)
- The best of the roguelikes (2013.3, p. 48)
- The armchair emperor’s new clothes (2013.1, p. 4)
- How Division Cell was made (2013.4, p. 66)
- Saviours of the arcade machines (pinball technician Toni Caven) (2014.3, p. 22)
- Game showcase: Aikaetsivä (2014.1, p. 57)
- Game showcase: Covert Action (2014.4, p. 4)
- Game showcase: Flowstorm – cave racing (web only)
- Game showcase: Hidden Agenda – playing politics (web only)
- Game showcase: Mari0: Portal brothers (web only)
- Game showcase: MIT Game Lab: A Slower Speed of Light (http:, p. )
- Game showcase: Will You Ever Return: Greetings from Hell (web only)
- Game design philosophy, part 1 (2014.2, p. 50)
- Game design philosophy, part 2 (2014.3, p. 58)
- Game design philosophy, part 3 (2014.4, p. 66)
- Politics in games: Liberal Crime Squad (web only)
- Porno games (2015.1, p. 16)
- Ritman’s Batman and the rest of the Bat-games (2014.1, p. 52)
- A random ranger, part 1 (Nordic the Incurable) (2015.2, p. 66)
- A random ranger, part 2 (Nordic the Incurable) (2015.3, p. 64 )
- Adventure games in the present day (web only)
- A more challenging Mario (modding Super Mario World) (2013.4, p. 62)
- The thrill of the speedruns (2015.2, p. 20)
- Text adventures – from puzzles to interactive fiction (2013.4, p. 58)
- LAN gaming – a renaissance in the making (web only)
DIY
- Control your Arduino – Editable UI for a microcontroller (2013.3, p. 16)
- An Arduino to control your sauna (2013.1, p. 46)
- Exactum greenhouse (2014.1, p. 15)
- Entry-level soldering (2014.2, p. 46)
- Reader project: Nintoaster (2015.1, p. 65)
- Reader project: my own laptop (2014.4, p. 25)
- A student project in space (Aalto-1) (2014.4, p. 16)
- Visual simulation (2014.1, p. 32)
- One-night project: Joystick tester (2015.3, p. 68)
Hardware
- Dust off your Amiga 500 (2014.4, p. 36)
- An introduction to the Framemeister scandoubler (web only)
- A short introduction to Japanese home computers (web only)
- Tune up your C64 (2015.1, p. 12)
- Using floppy disks with modern PCs (2014.2, p. 38)
- More storage space in your Amiga (2015.3, p. 38)
- Micrometer precision (laser cutter) (2014.2, p. 4)
- The history of programmable LEGO (2013.2, p. 22)
- Putting blocks on the screen (video chips) (2014.4, p. 72)
- Supercomputers (2014.1, p. 38)
- The rivals of the C64: MSX (web only)
- Testing the Oculus Rift – your ticket to the world of VR (2013.3, p. 4)
- Beautiful, forgotten Unix hardware (2015.2, p. 16)
- Vampire 600 (Accelerator card for the Amiga) (2014.1, p. 58)
- Salvaging viable hardware (2014.1, p. 8)
- The craziest gadgets (2014.3, p. 44)
- Pushing the extreme limits (Atari 2600) (2013.3, p. 42)
Comics
- Mikrokivikausi (2014.1, p. 67)
- Mikrokivikausi (2014.2, p. 61)
- Mikrokivikausi (2014.3, p. 65)
- Mikrokivikausi (2014.4, p. 2)
- Mikrokivikausi (2015.1, p. 75)
- Mikrokivikausi (30th anniversary) (2015.2, p. 64)
- Mikrokivikausi (2015.3, p. 71)
- My youth with games (2013.4, p. 74)
Software
- Blender (2014.1, p. 46)
- Enhance your Chromebook with Crouton (2015.2, p. 25)
- GNU Emacs (2014.3, p. 28)
- Deus ex machina (TempleOS) (2014.2, p. 58)
- How to shake off Big Brother (2014.1, p. 16)
- MenuetOS – machine code for the win (2015.3, p. 8)
- Software easter eggs (2014.4, p. 62)
- Vim (2015.3, p. 26)
- Voikko proofreading software (2014.2, p. 8)
Art pages
- 256-byte programs as QR codes (2013.2, p. 50)
- Bytebeat music (2013.1, p. 45)
- Character art (2013.4, p. 11)
- Multi-colour C64 art (2014.1, p. 51)
Events
- Alternative Party 2013 (web only)
- Assembly 2013 (2013.3, p. 8)
- Assembly 2015 (web only)
- Assembly Winter 2015 (2015.1, p. 70)
- Graffathon 2014 (demoscene) (2014.3, p. 8)
- Hacklab Summit 15½ (web only)
- Game Jam – an insider’s look (2015.1, p. 58)
- OHM2013 (2013.3, p. 12)
- Payback (demo party) (2015.1, p. 68)
- Skrolli on TV (2015.2, p. 71)
- WÄRK:Fest 2013 (web only)
Technology
- 3D printers, the duct tape of the new age (2013.4, p. 70)
- Improve your memory with spaced repetition (2015.2, p. 44)
- How to start Android Wear development (2014.4, p. 8)
- Bitcoin and its rivals (2015.1, p. 48)
- The basics of computer biology (modelling life) (2013.4, p. 40)
- Fail! – SAM Coupé (2015.3, p. 62)
- The new age of emojis (2015.2, p. 4)
- Mandelbrot’s 3D successors (2013.1, p. 34)
- Building the Assembly network (2014.3, p. 54)
- The new foundation for game graphics (2014.3, p. 10)
- 50 years of broken character sets (2015.1, p. 40)
- Artificial intelligence (2014.4, p. 20)
- How computers are destroying typography (2015.3, p. 10)
- The technology of cyber espionage (2015.2, p. 28)
- The roots of understanding – how to explain reality to a computer (AI) (2013.3, p. 20)