Articles in Finnish Skrolli

2013.1-2015.3 (English)

This is a translated list of Finnish articles that have been published in Skrolli, issues 2013.1 to 2015.3. The links lead to the Finnish versions. We also have an up-to-date Finnish list of Skrolli articles for the latest information.

The purpose of this translated list is to give our international audience a glimpse into the Finnish edition. We also published English issues in 2016 and 2017 – for information on the English magazine, please see Skrolli International Edition.

Hacking

History

Far out

Book reviews

  • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (web only)
  • Bit Bang (2014.1, p. 44)
  • Commodore 64: a visual Commpendium (2015.3, p. 55)
  • Commodore Amiga: a visual Commpendium (2015.3, p. 56)
  • Koululaisen pelinteko-opas (Game programming for school children) (2014.2, p. 55)
  • Matkailua pelialalla (a comic about the history of the Finnish game industry) (2014.2, p. 11)
  • Ocean The History (2014.2, p. 11)
  • Sinivalkoinen pelikirja (Anthology of Finnish games) (2014.2, p. 11)
  • Smarter Than You Think: How Technology is Changing Our Minds for the Better (2014.2, p. 66)
  • The Shallows: What the Internet is Doing to Our Brains (2014.2, p. 66)
  • Verkko suljettu (The web is closed) (2015.1, p. 3)
  • Virtual Unreality (2014.4, p. 6)

Columns, editorials and opinions

Code

  • A short history of 3D APIs (2013.1, p. 20)
  • Homebrew development on consoles and home computers (2013.2, p. 20)
  • Coding on the Jolla phone, part 1: basics (2014.2, p. 40)
  • Coding on the Jolla phone, part 2: the probes (2015.2, p. 22)
  • Hacking the digital brain – Unlock the mysteries of neural networks (2015.3, p. 20)
  • Mastering machine code (2015.2, p. 36)
  • How to learn to program (2014.2, p. 12)
  • Landscapes with Perlin noise (2015.1, p. 46)
  • Programming language: Common Lisp (2013.4, p. 18)
  • Programming language: Forth (2014.3, p. 18)
  • Programming language: Haskell (2014.2, p. 62)
  • Programming language: Prolog (2014.2, p. 16)
  • Programming language: Pure Data (2014.1, p. 22)
  • Programming language: Rust (2015.1, p. 35)
  • Programming paradigms (2013.4, p. 12)
  • Programming for the Oculus Rift (2015.2, p. 60)
  • OpenGL programming, part 1: basics (2013.2, p. 34)
  • OpenGL programming, part 2: buffers and shaders (2013.3, p. 35)
  • OpenGL programming, part 3: textures & lighting (2013.4, p. 24)
  • OpenGL programming, part 4: your own graphics engine (2014.1, p. 48)
  • OpenGL programming, part 5: post-processing (2014.2, p. 52)
  • Panic code, the bane of a new programmer (web only)
  • A better binary search (2014.1, p. 20)
  • PDP-1 – an emulated trip to the roots of hacker culture (2013.3, p. 26)
  • A revolution in game design: professional tools for free (2015.3, p. 50)
  • Puzzle corner (2013.3, p. 19)
  • Puzzle corner (2013.4, p. 83)
  • QML, part 1: Basics of declarative user interfaces (2013.1, p. 28)
  • QML, part 2: Connecting to C++ (2013.2, p. 14)
  • Turning the Rasperry Pi into an old school home computer (RISC OS Pico and BBC BASIC) (2015.2, p. 52)
  • Sitting in the segment tree (2014.2, p. 36)
  • Shader programming – a form of occultism? (2013.2, p. 38)
  • An AI that ports MSX games (2014.4, p. 12)
  • Tunnel effects (2014.3, p. 60)
  • The outer limits of programming (2014.4, p. 58)
  • Unity 3D (2015.2, p. 48)
  • The building blocks of 3D mathematics (2013.3, p. 32)
  • Code formatting (2014.1, p. 12)

Culture

Games

DIY

Hardware

Comics

  • Mikrokivikausi (2014.1, p. 67)
  • Mikrokivikausi (2014.2, p. 61)
  • Mikrokivikausi (2014.3, p. 65)
  • Mikrokivikausi (2014.4, p. 2)
  • Mikrokivikausi (2015.1, p. 75)
  • Mikrokivikausi (30th anniversary) (2015.2, p. 64)
  • Mikrokivikausi (2015.3, p. 71)
  • My youth with games (2013.4, p. 74)

Software

  • Blender (2014.1, p. 46)
  • Enhance your Chromebook with Crouton (2015.2, p. 25)
  • GNU Emacs (2014.3, p. 28)
  • Deus ex machina (TempleOS) (2014.2, p. 58)
  • How to shake off Big Brother (2014.1, p. 16)
  • MenuetOS – machine code for the win (2015.3, p. 8)
  • Software easter eggs (2014.4, p. 62)
  • Vim (2015.3, p. 26)
  • Voikko proofreading software (2014.2, p. 8)

Art pages

  • 256-byte programs as QR codes (2013.2, p. 50)
  • Bytebeat music (2013.1, p. 45)
  • Character art (2013.4, p. 11)
  • Multi-colour C64 art (2014.1, p. 51)

Events

Technology

  • 3D printers, the duct tape of the new age (2013.4, p. 70)
  • Improve your memory with spaced repetition (2015.2, p. 44)
  • How to start Android Wear development (2014.4, p. 8)
  • Bitcoin and its rivals (2015.1, p. 48)
  • The basics of computer biology (modelling life) (2013.4, p. 40)
  • Fail! – SAM Coupé (2015.3, p. 62)
  • The new age of emojis (2015.2, p. 4)
  • Mandelbrot’s 3D successors (2013.1, p. 34)
  • Building the Assembly network (2014.3, p. 54)
  • The new foundation for game graphics (2014.3, p. 10)
  • 50 years of broken character sets (2015.1, p. 40)
  • Artificial intelligence (2014.4, p. 20)
  • How computers are destroying typography (2015.3, p. 10)
  • The technology of cyber espionage (2015.2, p. 28)
  • The roots of understanding – how to explain reality to a computer (AI) (2013.3, p. 20)